Alistair Venn was a human sorcerer that was working as a surveyor for [[Verdant Expansion Co]]'s [[Crimson Carrion]] franchise, helping them locate and study potent specimens and potential magic extraction sites in the enchanted forest near [[New New New Jerusalem]].
The Forest Guardian is a colossal blue crab, approximately 8 feet tall and 24 or so feet wide, that patrols the enchanted forest near [[New New New Jerusalem]], under the control of [[Thaddeus Bramble]]. The forest guardian is a grippli volunteer that has been transmuted permanently into this form, to defend against external threats and maintain the balance of nature.
Tamsin Greaves was the gnome quartermaster of the [[Crimson Carrion]] franchise of [[Verdant Expansion Co]], working in the remote logging camp, in the enchanted forest near [[New New New Jerusalem]]. He famously studied The Art of Barter, written by [[Joffrey Tiefstein]], and was an aspiring entrepreneur, before his untimely death at the hands of [[Coinclinkz]].
Thaddeus "Ted" Bramble is an ancient human druid, that is permanently merged with a tree, in the enchanted forest near [[New New New Jerusalem]]. He came to be this way after a deadly wild magic eruption occurred, during an altercation with a franchise of [[Verdant Expansion Co]] a few hundred years in the past, when he destroyed their original crystal drill, that was used to break the seal on the arcane wellspring under the forest.
- Session starts with a brief retrospective on how the party came together and their individual backstories, Kremit Croakbane the male frogfolk bard tells the party of his time in various military bands roaming the countryside; he plays the “frogtar” a tall, stringed musical instrument that he made and learned to play himself, by watching other bards. He is from the Goobermensch Swamp and aspires to create his own powerful war band to help stabilise his war-torn home region.
- Session starts with a brief retrospective on how the party came together and their individual backstories, [[Kremit Croakbane]] the male frogfolk bard tells the party of his time in various military bands roaming the countryside; he plays the “frogtar” a tall, stringed musical instrument that he made and learned to play himself, by watching other bards. He is from the Goobermensch Swamp and aspires to create his own powerful war band to help stabilise his war-torn home region.
- Spastica Autistica is a female human ranger who left their home town to search for their parents who went missing after the village was attacked by goblins about 10 years ago and many people were slain. She was effectively orphaned and fled the village during the attack, ended up in the wilderness and was raised by a bear for about 5 years. After that, an elven ranger called Erevan (Elfstein?) accidentally injured her with an arrow while hunting and took her in, training her as a ranger for the remainder of her formative years.
-[[Spastica Autistica]] is a female human ranger who left their home town to search for their parents who went missing after the village was attacked by goblins about 10 years ago and many people were slain. She was effectively orphaned and fled the village during the attack, ended up in the wilderness and was raised by a bear for about 5 years. After that, an elven ranger called Erevan (Elfstein?) accidentally injured her with an arrow while hunting and took her in, training her as a ranger for the remainder of her formative years.
- Coinclinkz is a male aarakocra warlock, he was abandoned by his birthparents, found by some human farmers who took him in, raised him and trained him to stand in their field as a living scarecrow. He has always wanted to know who his family was and why he was abandoned. One day while wandering in the woods he found a mysterious book and magic focus, the book whispered to him and taught him the dark path of becoming a warlock. He has a fascination with artefacts and shiny objects. One day he decided to spread his wings, leave his foster home to seek his destiny and his lost parents.
-[[Coinclinkz]] is a male aarakocra warlock, he was abandoned by his birthparents, found by some human farmers who took him in, raised him and trained him to stand in their field as a living scarecrow. He has always wanted to know who his family was and why he was abandoned. One day while wandering in the woods he found a mysterious book and magic focus, the book whispered to him and taught him the dark path of becoming a warlock. He has a fascination with artefacts and shiny objects. One day he decided to spread his wings, leave his foster home to seek his destiny and his lost parents.
@@ -20,7 +20,7 @@
- This left them in charge of a failing business with no source of income and looming contractual obligations to head office; they must continue to pay their franchise fees of 100gp per quarter, plus 10% of their profits on time, or face liquidation. This is where Grunt Roarson joined the party, a blue dragonborn paladin, born into wealth and granted a small loan from his father to invest in a business. On intentionally poor financial advice from his much more intelligent brother, Gary, Grunt was convinced to purchase this failing franchise that had been listed by Acquisitions Inc for quick sale. He rebranded the company as “Nihilus Creatatus”.
- This left them in charge of a failing business with no source of income and looming contractual obligations to head office; they must continue to pay their franchise fees of 100gp per quarter, plus 10% of their profits on time, or face liquidation. This is where [[Grunt Roarson]] joined the party, a blue dragonborn paladin, born into wealth and granted a small loan from his father to invest in a business. On intentionally poor financial advice from his much more intelligent brother, Gary, Grunt was convinced to purchase this failing franchise that had been listed by Acquisitions Inc for quick sale. He rebranded the company as “[[Nihilus Creatatus]]”.
@@ -28,19 +28,19 @@
- Now the session starts properly where they left off at the end of Session 1, in Ted Bramble’s clearing, deep in the enchanted forest and they are discussing the current situation with verdant expansion company with him.
- Now the session starts properly where they left off at the end of Session 1, in [[Thaddeus Bramble|Ted Bramble]]’s clearing, deep in the enchanted forest and they are discussing the current situation with verdant expansion company with him.
- Grunt inquires about the magical wellspring and if it is “infinite”, then tries to ask Ted about tapping it and finding a way to monetise this source of power. Ted reminds him that VEC attempting to tap the wellspring in the past is what caused the regional instability and destroyed the town several times over. Grunt persists in his line of questioning and wants to know if maybe they could “filter” the magic, perhaps through the trees and siphon off a lesser amount of the power, citing rubber and maple syrup trees. Ted says that that is a painful practice for the trees and he doesn’t really approve of that sort of thing.
- Grunt inquires about the magical wellspring and if it is “infinite”, then tries to ask Ted about tapping it and finding a way to monetise this source of power. Ted reminds him that [[Verdant Expansion Co|VEC]] attempting to tap the wellspring in the past is what caused the regional instability and destroyed the town several times over. Grunt persists in his line of questioning and wants to know if maybe they could “filter” the magic, perhaps through the trees and siphon off a lesser amount of the power, citing rubber and maple syrup trees. Ted says that that is a painful practice for the trees and he doesn’t really approve of that sort of thing.
- Grunt says that when he was younger and sick once, they took some of his blood out, it hurt briefly, but it made him feel better; perhaps if they took some of the magic out, it would ease the pressure and make the forest feel better. Ted doesn’t feel that that is valid here, it’s not quite how this works, being an infinite magic source, it’s better left alone as greed has already led to calamity. Grunt inquires about the magic water that flows through the forest into the grippli village that seems to have healing qualities. Ted tells him that it seems to have picked up ambient magic, like a normal stream would pickup tannins from the local trees.
- Grunt says that when he was younger and sick once, they took some of his blood out, it hurt briefly, but it made him feel better; perhaps if they took some of the magic out, it would ease the pressure and make the forest feel better. Ted doesn’t feel that that is valid here, it’s not quite how this works, being an infinite magic source, it’s better left alone as greed has already led to calamity. Grunt inquires about the magic water that flows through the forest into the [[Grippli]] village that seems to have healing qualities. Ted tells him that it seems to have picked up ambient magic, like a normal stream would pickup tannins from the local trees.
-Ted tells them that they need to stop VEC, get the crystalline extraction drill, the research notes and reports and destroy them. He expands that no one with knowledge of these things can leave this forest, it’s too dangerous, someone could start this work all over again. He only grew over and hid the camp last time this happened and it wasn’t enough, as the research was re-discovered and the drill was reverse engineered, he’s adamant about being more thorough this time. The balance of nature must be preserved.
- Ted tells them that they need to stop VEC, get the crystalline extraction drill, the research notes and reports and destroy them. He expands that no one with knowledge of these things can leave this forest, it’s too dangerous, someone could start this work all over again. He only grew over and hid the camp last time this happened and it wasn’t enough, as the research was re-discovered and the drill was reverse engineered, he’s adamant about being more thorough this time. The balance of nature must be preserved.
@@ -72,7 +72,7 @@
- They depart with the crab and head to the camp; from the treeline they can see workers continuing to log trees, working in pairs and making very slow progress with big bandsaws on the magical wood.
- They depart with the [[Forest Guardian]] and head to the camp; from the treeline they can see workers continuing to log trees, working in pairs and making very slow progress with big bandsaws on the magical wood.
@@ -80,11 +80,11 @@
- They meet with the foreman and he is suspicious as to why they are back so quickly, he only sent them off to return the tool cart to town about an hour ago and they couldn’t have possibly made the trip in that time. They tell him that they found something more important that they need to tell him about, and try to tell him about the special tree they allegedly found. He isn’t interested and tells them to go talk to the quartermaster and surveyor about anything to resources, he just oversees the labourers.
- They meet with the foreman, [[Garrick Stonehand]], and he is suspicious as to why they are back so quickly, he only sent them off to return the tool cart to town about an hour ago and they couldn’t have possibly made the trip in that time. They tell him that they found something more important that they need to tell him about, and try to tell him about the special tree they allegedly found. He isn’t interested and tells them to go talk to the quartermaster and surveyor about anything to resources, he just oversees the labourers.
- They head to the camp office, tell Tamsin and Alistair about an impressive tree they found, they are very receptive to this; Alistair the mage asks if the tree was growing and Grunt tells him it was covered in glowing resin and growths, very impressive. The mage asks for the location of the tree, but Grunt tells them they have to agree to terms first, they want to be paid for the information. Tamsin says that they could potentially cut them in for 3000 copper pieces, in exchange for the information and makes this sound like a tremendous sum of money, when it’s only really 30gp. Grunt accepts immediately, not understanding the exchange rate.
- They head to the camp office, tell [[Tamsin Greaves|Tamsin]] and [[Alistair Venn|Alistair]] about an impressive tree they found, they are very receptive to this; Alistair the mage asks if the tree was growing and Grunt tells him it was covered in glowing resin and growths, very impressive. The mage asks for the location of the tree, but Grunt tells them they have to agree to terms first, they want to be paid for the information. Tamsin says that they could potentially cut them in for 3000 copper pieces, in exchange for the information and makes this sound like a tremendous sum of money, when it’s only really 30gp. Grunt accepts immediately, not understanding the exchange rate.
@@ -146,7 +146,7 @@
- The party names the giant crab “Terrence” and Grunt uses the side of his shell as a whiteboard to plot their strategy. He suggests that they run towards the camp with Terrence 30 seconds behind them and pretend to be fleeing from him, using him as a distraction, so they can get behind the guards in the camp and pincer attack them.
- The party names the giant crab “[[Forest Guardian|Terrence]]” and Grunt uses the side of his shell as a whiteboard to plot their strategy. He suggests that they run towards the camp with Terrence 30 seconds behind them and pretend to be fleeing from him, using him as a distraction, so they can get behind the guards in the camp and pincer attack them.
@@ -258,7 +258,7 @@
- He asks them if they have found any of the research materials, Grunt again tries to obfuscate and say that Ted will find them when he absorbs the logging camp but Ted says that will take a long time and he needs confirmation that this knowledge hasn’t gotten out. Grunt asks why this knowledge is import and how is it dangerous, Ted recaps again that the region would be destroyed if they tried to tap the wellspring again; the reason its called “new new new” Jerusalem is because the town was destroyed a number of times and many thousands died.
- He asks them if they have found any of the research materials, Grunt again tries to obfuscate and say that Ted will find them when he absorbs the logging camp but Ted says that will take a long time and he needs confirmation that this knowledge hasn’t gotten out. Grunt asks why this knowledge is import and how is it dangerous, Ted recaps again that the region would be destroyed if they tried to tap the wellspring again; the reason its called “[[New New New Jerusalem]]" is because the town was destroyed a number of times and many thousands died.
@@ -294,7 +294,7 @@
- The party is sitting inside the cart, with the workers pulling it back to their “head office” hovel. They meet their secretary “Roz”, who is an ancient goblin and ask in a husky smokers voice if Grunt has lost any more money today, cackling at him. In their head office there is a few poorly constructed plywood dividers to make rooms, a boardroom that Grunt spent most of their money on with a lavish table, chairs and chandelier and the “Bio Drainage Synergy Centre” that is the lavatory.
- The party is sitting inside the cart, with the workers pulling it back to their “head office” hovel. They meet their secretary “[[Roz Grakshnir|Roz]]”, who is an ancient goblin and ask in a husky smokers voice if Grunt has lost any more money today, cackling at him. In their head office there is a few poorly constructed plywood dividers to make rooms, a boardroom that Grunt spent most of their money on with a lavish table, chairs and chandelier and the “Bio Drainage Synergy Centre” that is the lavatory.
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