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Author SHA1 Message Date
Joe Bloggs
cdc1974e4b vault backup: 2026-05-30 19:06:35 2026-05-30 19:06:35 +10:00
Joe Bloggs
a4c6888265 vault backup: 2026-05-30 18:59:54 2026-05-30 18:59:54 +10:00
Joe Bloggs
94fe9cd4b9 vault backup: 2026-05-30 18:57:23 2026-05-30 18:57:23 +10:00
Joe Bloggs
1f7c3fc89f vault backup: 2026-05-30 18:52:13 2026-05-30 18:52:13 +10:00
Matt Rowbottom
836e2c8519 vault backup: 2026-05-29 21:49:47 2026-05-29 21:49:47 +10:00
KT
c88de47b8a vault backup: 2026-05-27 09:21:15 2026-05-27 09:21:15 +10:00
Joe Bloggs
b388ada008 vault backup: 2026-05-25 22:17:33 2026-05-25 22:17:33 +10:00
Joe Bloggs
ee0e67a4a2 vault backup: 2026-05-25 22:11:09 2026-05-25 22:11:09 +10:00
Joe Bloggs
b33fda9eda vault backup: 2026-05-25 22:07:30 2026-05-25 22:07:30 +10:00
Joe Bloggs
efce8e78ac vault backup: 2026-05-25 22:04:11 2026-05-25 22:04:11 +10:00
Joe Bloggs
6aa6208aef vault backup: 2026-05-25 22:03:17 2026-05-25 22:03:17 +10:00
Joe Bloggs
be532e4efe vault backup: 2026-05-25 22:00:24 2026-05-25 22:00:24 +10:00
Joe Bloggs
d7b50d7a95 vault backup: 2026-05-25 22:00:09 2026-05-25 22:00:09 +10:00
15 changed files with 10 additions and 4 deletions

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1/03/2026
The party is comprised of Grunt Rawson the blue dragonborn paladin, Cumburgler the human monk, Vasselina Moistalina the tabaxi bard, and Spastica Autistica the human ranger. They are ex mercenaries that were dissatisfied with their previous trade and, after finding a flier for adventuring franchises, decided to seek their fortune and strike out on their own. The party is comprised of Grunt Rawson the blue dragonborn paladin, Cumburgler the human monk, Vasselina Moistalina the tabaxi bard, and Spastica Autistica the human ranger. They are ex mercenaries that were dissatisfied with their previous trade and, after finding a flier for adventuring franchises, decided to seek their fortune and strike out on their own.
They arrive at the outskirts of the town of New New New Jerusalem, they are down to their last few coins as they struggle to get their new Acquisitions Inc adventuring company, "Nihilus Creatatus", off of the ground. Finding work has been much harder and lower paying than the corporate pamphlets made out, and there aren't hordes of old ladies looking to pay significant sums of gold to clear rats out of their basement. Unfortunately, that isn't corporate's problem, the team are still contractually obligated to pay their franchise fees, and need to make some gold, and soon. They arrive at the outskirts of the town of New New New Jerusalem, they are down to their last few coins as they struggle to get their new Acquisitions Inc adventuring company, "Nihilus Creatatus", off of the ground. Finding work has been much harder and lower paying than the corporate pamphlets made out, and there aren't hordes of old ladies looking to pay significant sums of gold to clear rats out of their basement. Unfortunately, that isn't corporate's problem, the team are still contractually obligated to pay their franchise fees, and need to make some gold, and soon.
@@ -48,7 +50,7 @@ The party travels through the woods back to their cart, curiously the path throu
They arrive at the logging camp, see magic blue tree stumps that seem to have had the roots withdraw from the soil and curl up like the legs of a dead spider, with holes bored on the tops of them. They meet with dwarven foreman Garrick Stonehand, who addresses them sharply, thinking they are workers or soldiers standing around idle; they explain why they are there, delivering stuff, and are referred to the quartermaster. The party walks into the makeshift office and find the gnome quartermaster, Tamsin Greaves, talking to the VEC mage surveyor, Alistair Venn, who is holding a strange crystalline hand drill. They arrive at the logging camp, see magic blue tree stumps that seem to have had the roots withdraw from the soil and curl up like the legs of a dead spider, with holes bored on the tops of them. They meet with dwarven foreman Garrick Stonehand, who addresses them sharply, thinking they are workers or soldiers standing around idle; they explain why they are there, delivering stuff, and are referred to the quartermaster. The party walks into the makeshift office and find the gnome quartermaster, Tamsin Greaves, talking to the VEC mage surveyor, Alistair Venn, who is holding a strange crystalline hand drill.
The mage turns away and pockets the drill while the quartermaster is talking to them, signs their paperwork to say they have completed the job and asks them to take the paperwork, and the empty cart, back with them to Bartemius. The group calls him out for trying to get them to take the cart back for free and, flustered, he quickly references a book from his shelf "the art of barter" and tells them that he will pay them 2000 coppers to take the cart back for him. Grunt is mesmerised by this large sounding offer and hurriedly agrees to it, having the papers signed by Spastica, not realising its only 20gp. The mage turns away and pockets the drill (that they notice has a glowing gem on top of it), while the quartermaster is talking to them, signs their paperwork to say they have completed the job and asks them to take the paperwork, and the empty cart, back with them to Bartemius. The group calls him out for trying to get them to take the cart back for free and, flustered, he quickly references a book from his shelf "the art of barter" and tells them that he will pay them 2000 coppers to take the cart back for him. Grunt is mesmerised by this large sounding offer and hurriedly agrees to it, having the papers signed by Spastica, not realising its only 20gp.
While in his office, they notice that he has an immaculate taxidermied pigeon on his wall, with a distinct speckled pattern, and think they may have found Speckled Jim; Grunt tries to negotiate for the taxidermy and Tamsin says it will cost a fair bit of gold, its a great specimen, and they cant reach an agreement. Grunt brings up his HAF trading cards, the neckbeard mage perks up and interjects, having a chat about their shared interest in HAF cards. While in his office, they notice that he has an immaculate taxidermied pigeon on his wall, with a distinct speckled pattern, and think they may have found Speckled Jim; Grunt tries to negotiate for the taxidermy and Tamsin says it will cost a fair bit of gold, its a great specimen, and they cant reach an agreement. Grunt brings up his HAF trading cards, the neckbeard mage perks up and interjects, having a chat about their shared interest in HAF cards.
@@ -58,13 +60,13 @@ The Foreman comes up in a huff, yelling for people to get back to work, but they
They tell them to consider it and add requisitions for large amounts of poison, soldiers and combat materials to the papers to take back to Bartemius with the empty cart. They tell them to consider it and add requisitions for large amounts of poison, soldiers and combat materials to the papers to take back to Bartemius with the empty cart.
The party head back to the Grippli, tell Elder-Thrum-of-Reeds and co what has transpired; deeply concerned he mentions the Spirit of the Forest again and that perhaps they should be allowed to talk to the "spirit" in its hidden glade, although its deeply sacred and secret to them. They travel to the glade and find a large, gnarled and warped tree in the centre, with the face of a man protruding from it as well as one arm. The party head back to the Grippli, tell Elder-Thrum-of-Reeds and co what has transpired; deeply concerned he mentions the Spirit of the Forest again and that perhaps they should be allowed to talk to the "spirit" in its hidden glade, although its deeply sacred and secret to them. He suggests they have a guide to take them there and summons the Red Heron, forgetting its a nuisance that was eating their tadpoles, alarming the other Grippli before its quickly frightened off again. He apologizes and says he sometimes makes mistakes, "Sleepy Thrum" some of the young Grippli call him. They travel to the glade and find a large, gnarled and warped tree in the centre, with the face of a man protruding from it as well as one arm.
They find out that the "Spirit of the Forest" or "Moss-Where-Heart-Was" as the Grippli call him, is actually a druid called Thaddeus "Ted" Bramble who was spliced into this tree during a magical mishap long ago. He hears of the issues with the logging company and confirms that he's sensed it and could feel the trees dying, he has a symbiotic relationship with them and these lands as part of his circumstances. They find out that the "Spirit of the Forest" or "Moss-Where-Heart-Was" as the Grippli call him, is actually a druid called Thaddeus "Ted" Bramble who was spliced into this tree during a magical mishap long ago. He hears of the issues with the logging company and confirms that he's sensed it and could feel the trees dying, he has a symbiotic relationship with them and these lands as part of his circumstances.
The giant crab is in the clearing near the tree, with its limbs curled in resting and watching the party, guarding Ted; it turns out that this was a Grippli that had "ascended", choosing to become a forest guardian when the old one died. Ted advises them that he is able to use the strange arcane power of the forest to transmute volunteer Grippli into a guardian for the forest that he can exert some control over and guide. The giant crab is in the clearing near the tree, with its limbs curled in resting and watching the party, guarding Ted; it turns out that this was a Grippli that had "ascended", choosing to become a forest guardian when the old one died. The Grippli worship him as a god and feed him their magic imbued healing waters that help to maintain his humanoid biology. Ted advises them that he is able to use the strange arcane power of the forest to transmute volunteer Grippli into a guardian for the forest that he can exert some control over and guide.
The power comes from the arcane wellspring under the land, a naturally occurring font of power that was locked inside the earth, until magical surveyors from VEC arrived in the region a century or two ago, started fiddling with these arcane syphon/drill apparatuses and broke the seal on it. Wild magic eruptions started happening at random, causing widespread chaos in the region, destroying the local town of Jerusalem etc and as a druid, he came to investigate the imbalance in nature. He found a surveyor and small team attempting to use the drill again to attempt to extract magical energy from the wellspring into gemstones. Ted attempted to stop them and cast a spell to destroy the drill, unfortunately, the wildmagic caused his spell to go awry and caused a terrible explosion that killed the VEC personnel and when he woke, he was merged with this tree. The power comes from the arcane wellspring under the land, a naturally occurring font of power that was locked inside the earth, until magical surveyors from VEC arrived in the region a century or two ago, started fiddling with these arcane syphon/drill apparatuses and broke the seal on it. Wild magic eruptions started happening at random, causing widespread chaos in the region, destroying the local town of Jerusalem etc and as a druid, he came to investigate the imbalance in nature. He found a surveyor and small team attempting to use the drill again to attempt to extract magical energy from the wellspring into gemstones. Ted attempted to stop them and cast a spell to destroy the drill, unfortunately, the wildmagic caused his spell to go awry and caused a terrible explosion that killed the VEC personnel and when he woke, he was partially merged with this tree, that has only grown larger and absorbed more of him since then.
Its roots connect to the other trees in the forest and into the wellspring itself, giving him awareness and some control over the land; he was able to direct the growth of the trees that had absorbed magical energy over a long time into a natural patch on the wellspring, restoring stability to the region. Now that VEC are back, have rediscovered the area and previous team's research, they are all at tremendous risk again as they weaken the seal and attempt to re-tap the wellspring for its power. Its roots connect to the other trees in the forest and into the wellspring itself, giving him awareness and some control over the land; he was able to direct the growth of the trees that had absorbed magical energy over a long time into a natural patch on the wellspring, restoring stability to the region. Now that VEC are back, have rediscovered the area and previous team's research, they are all at tremendous risk again as they weaken the seal and attempt to re-tap the wellspring for its power.

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